Introduction
Get practical skills in how to evaluate artifacts and development processes in an ongoing and iterative way. Use human-computer interaction (HCI) research methods to evaluate the user’s needs and improve the experiences you create for them. Learn how user-centered design can be applied in areas such as Internet of Things, creative apps, museum installations, educational technology, and immersive business. As remote working increases in global software engineering and other industries, gain valuable experience of working co-creative contexts remotely. You’ll learn to evaluate which tools and methods work best for effective team co-creation.
On Falmouth Flexible’s MA User Experience Design, you’ll also:
This course is for anyone who is excited by the opportunities presented by technology and who wants to carry out practice-based research to create thoughtful and engaging user experiences.
Career options following this MA could include:
You should have:
An honours degree or Level 6 equivalent qualification.
If your first language is not English, you'll need to take one of the following tests to verify your proficiency:
We also accept a range of equivalent recognised English language qualifications. Candidates without a degree or formal qualification are still encouraged to apply.
For more information regarding equivalent international qualifications and Accreditation of Prior Learning (APL) please call us on +44 (0)1326 213827 or view our handy guide:
What you'll learn
On this course, you will learn to create engaging interfaces and interactions, appropriately evaluating usability and professionally applying key principles of experience design. You will gain the ability to critically reflect upon and evaluate working methods and find the most effective ways to collaborate on projects. You will learn how to pitch your ideas, communicating concepts and presenting artefacts visually with clarity and enthusiasm.
MA
You will need to complete four 30-credit modules and one 60-credit project (180 credits in total). All modules on the course are compulsory and must be passed in order to complete the award.
PGDip
You will need to complete four 30-credit modules (120 credits in total). All modules on the course are compulsory and must be passed in order to complete the award. A dissertation (major project) is not required.
Please note the module orders are subject to change.
Development Practice (30 credits)
By devising a series of small-scale creative artefacts, you will use your existing ideas about development practice and then experiment with new approaches to challenge these ideas. This will enable you to create a personal case study, from which you can define how to expand and enrich your practice. Beyond the personal case study, you will gain a broader sense of the contexts in which these practices are applied across disciplines.
UX Design (30 credits)
You will learn the core principles, methods and techniques of user experience (UX) design. You will use concepts from a range of disciplines to develop a sequence of explorative designs and interactive prototypes. You will learn how to apply user-centered approaches to produce artefacts that meet the requirements of end users and adhere to best practice.
Co-creative Design and Development Practice (30 credits)
You'll work in a team on a problem-led creative project. This will typically, but not necessarily, be a small game or creative app. You will work together to situate, design, implement and evaluate your creative artefact. With the support of a supervisor, you will strategically manage scope, workflow, communication roles and responsibilities. At the end, you will have produced an original artefact based on your own intellectual property which clearly illustrates how you can engage an audience.
UX Research (30 credits)
You will learn the key techniques of human-computer interaction (HCI). This is a multidisciplinary field focusing on the interaction between humans and computers. You will refine your understanding of HCI through the specification, design, implementation and evaluation of an artifact. This is typically a small-scale experimental proof-of concept. Questions and challenges will be shaped by our partners from the digital creative industries and from fields relevant to creative technologies. This will enable you to work towards an industry-led brief.
Final Major Project (60 credits)
You will work on a major research and development project, either independently or with others. This allows you to expand and consolidate your skills of devising, developing and executing an extended development project. You can build upon your projects from other modules or develop a new concept. You should finish the course with a polished project of a publishable quality. A supervisor will act as your mentor and adviser.
Development Practice (30 credits)
By devising a series of small-scale creative artefacts, you will use your existing ideas about development practice and then experiment with new approaches to challenge these ideas. This will enable you to create a personal case study, from which you can define how to expand and enrich your practice. Beyond the personal case study, you will gain a broader sense of the contexts in which these practices are applied across disciplines.
UX Design (30 credits)
You will learn the core principles, methods and techniques of user experience (UX) design. You will use concepts from a range of disciplines to develop a sequence of explorative designs and interactive prototypes. You will learn how to apply user-centered approaches to produce artefacts that meet the requirements of end users and adhere to best practice.
Co-creative Design and Development Practice (30 credits)
You'll work in a team on a problem-led creative project. This will typically, but not necessarily, be a small game or creative app. You will work together to situate, design, implement and evaluate your creative artefact. With the support of a supervisor, you will strategically manage scope, workflow, communication roles and responsibilities. At the end, you will have produced an original artefact based on your own intellectual property which clearly illustrates how you can engage an audience.
UX Research (30 credits)
You will learn the key techniques of human-computer interaction (HCI). This is a multidisciplinary field focusing on the interaction between humans and computers. You will refine your understanding of HCI through the specification, design, implementation and evaluation of an artifact. This is typically a small-scale experimental proof-of concept. Questions and challenges will be shaped by our partners from the digital creative industries and from fields relevant to creative technologies. This will enable you to work towards an industry-led brief.
Final Major Project (60 credits)
You will work on a major research and development project, either independently or with others. This allows you to expand and consolidate your skills of devising, developing and executing an extended development project. You can build upon your projects from other modules or develop a new concept. You should finish the course with a polished project of a publishable quality. A supervisor will act as your mentor and adviser.
With Falmouth Flexible, you access your course content, interactions with other students and tutors, and learning resources, through Canvas, an easy-to-use online platform.
You can access the course wherever you are in the world, and you can stop, pause and rewind lectures whenever you want.
Learning activities
Engaging learning activities will help you apply theory to practice. They could include:
All modules are project-based with assessments which are designed to consolidate and test your ability to generate and appraise games.
Assessments are 100% coursework, submitted within the online virtual learning environment, and designed to reflect professional practice.
They could include:
Student support
Throughout your studies, you’ll be supported by a student advisor. Their job is to answer any non-academic queries you may have, and they can be contacted via email, phone, text or WhatsApp.
They can show you around the online learning platform, guide you through enrolment, and give advice on managing your work/life balance.
As a Falmouth student, you enjoy an equal status to students studying on campus:
Teaching team
The course is part of Falmouth’s Games Academy, one of the largest dedicated game development studio spaces of any UK university.
You'll learn from a multidisciplinary team from Falmouth Games Academy with expertise across disciplines, bringing together art, animation, audio, design, programming, and writing.
Up to twice a year, you’ll have the optional opportunity to meet your classmates and tutors in person at face-to-face events. These allow exploration of topics related to your course content and offer a wider industry context for your learning. Dates and location of the events will vary. Events usually incorporate a weekend to accommodate busy schedules.
Find out more on our student support page.
Before you submit your application, please contact one of our course advisors so they can guide you through the process and ensure you submit the best application possible for entry into the course.
Call us on +44 (0)1326 213827.
Late applications may be considered if places are available.
For free advice, please contact our friendly and knowledgeable course advisors on +44 (0)1326 213827.
Total course fee
£10,900 (including £250 acceptance fee)
Payment options
One-off payment
Six equal instalments spread over a two-year period.
Payment methods
Please visit the main Falmouth University Tuition Fees page to pay your fees using the online portal.
If you have any questions about paying your fees, you can contact the Falmouth University Finance Office on +44 (0) 1326 213778.
Application offers
We offer a range of bursaries, early application offers, and alumni discounts.
Loans
You may be eligible for funding from the UK Government.
Please visit our fees and funding page for more information or call us on +44 (0)1326 213827 to speak to a course advisor.
Total course fee
£10,900 (including £250 acceptance fee)
Payment options
One-off payment
Six equal instalments spread over a two-year period.
Payment methods
Please visit the main Falmouth University Tuition Fees page to pay your fees using the online portal.
If you have any questions about paying your fees, you can contact the Falmouth University Finance Office on +44 (0) 1326 213778.
Application offers
We offer a range of bursaries, early application offers, and alumni discounts.
Loans
You may be eligible for funding from the UK Government.
Please visit our fees and funding page for more information or call us on +44 (0)1326 213827 to speak to a course advisor.
Find out more about Falmouth Flexible in our short video!
If you have any questions about the programme, our experienced course advisors are here to help.
You can call our friendly and knowledgeable team on +44 1326 213827.
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