Introduction
Do you have the artistic vision and ambition to create original indie games? Integrate design tools, programming languages, game engines, as well as specialist middleware and frameworks into your game development practice. Analyse the principles of the creative process, from ideation and design through to delivery and dissemination. Explore business models used by indie games studios to see how you could start up your own. If you already have a business idea, get it off the ground with help from a mentor.
The course is part of Falmouth’s Games Academy, one of the largest dedicated game development studio spaces of any UK university. In 2020 it was featured in The Princeton Review as one of the top 50 games schools in the world. The Academy is full of people working in all aspects of the games industry, creating real games and digital products every day. We primarily use Unity as our game engine, but have expertise that spans a wide range of tools.
As an MA Indie Game Development student, you'll benefit from our 'doing it for real' approach. On Falmouth Flexible’s MA Indie Game Development, you’ll:
This course is for anyone who wants to bring their creative and artistic skills, and aspirations to indie game development. If you want to launch your own small business which will produce and sell indie games, our Indie Game Start-Up and Major Project modules will help you innovate and develop your business idea, with mentoring made available to support you.
However, the critical thinking and research skills you learn on the course are also applicable to a range of careers, including:
Falmouth University has a track record of success in indie game publishing:
You should have:
An honours degree or Level 6 equivalent qualification.
If your first language is not English, you'll need to take one of the following tests to verify your proficiency:
We also accept a range of equivalent recognised English language qualifications. Candidates without a degree or formal qualification are still encouraged to apply.
For more information regarding equivalent international qualifications and Accreditation of Prior Learning (APL) please call us on +44 (0)1223 447713 or view our handy guide:
What you'll learn
You will learn how to produce original and creatively distinguished games based on your own intellectual property, which clearly illustrate how they can engage an audience. You will gain the ability to critically reflect upon and evaluate working methods and find the most effective ways to collaborate on projects. You will learn how to pitch your ideas, communicating concepts and presenting artefacts visually with clarity and enthusiasm.
MA
You will need to complete four 30-credit modules and one 60-credit project (180 credits in total). All modules on the course are compulsory and must be passed in order to complete the award.
PGDip
You will need to complete four 30-credit modules (120 credits in total). All modules on the course are compulsory and must be passed in order to complete the award. A dissertation (major project) is not required.
Please note the module orders are subject to change.
Development Practice (30 credits)
By devising a series of small-scale creative artefacts, you will use your existing ideas about development practice and then experiment with new approaches to challenge these ideas. This will enable you to create a personal case study, from which you can define how to expand and enrich your practice. Beyond the personal case study, you will gain a broader sense of the contexts in which these practices are applied across disciplines.
Game Development (30 credits)
You’ll develop and combine skills from the art, design and programming disciplines to create your own small indie game. This will help you understand how game development draws from many different disciplines and explain the different tasks involved in making games. By the end of the module you will have made a game yourself and produced a report that explains the cross-disciplinary context for your creative process.
Co-creative Design and Development Practice (30 credits)
You'll work in a team on a problem-led creative project. This will typically, but not necessarily, be a small game or creative app. You will work together to situate, design, implement and evaluate your creative artefact. With the support of a supervisor, you will strategically manage scope, workflow, communication roles and responsibilities. At the end, you will have produced an original artefact based on your own intellectual property which clearly illustrates how you can engage an audience.
Indie Game Start-Up (30 credits)
You’ll design and prepare to launch a small business with a focus on indie game development. You’ll investigate and assess market opportunities in an area of your choice. This could involve exploring your audience, comparing how game businesses operate, contrasting business models, and considering how intellectual property can be managed. You’ll then decide on which business opportunity your indie game is responding to and devise a business plan. You’ll consider branding, cash flow modelling, enterprise planning, incorporation, seeking further investment, and interrogating routes to market. This will underpin further development and launch of your indie game.
Final Major Project (60 credits)
You’ll work on a major research and development project, either independently or with others. This allows you to expand and consolidate your skills of devising, developing and executing an extended development project. You can build upon your projects from other modules or develop a new concept. You should finish the course with a polished project of a publishable quality. A supervisor will act as your mentor and adviser. If you’re planning to start your own business following this MA, your supervisor can direct you to professional services staff for business mentoring.
Development Practice (30 credits)
By devising a series of small-scale creative artefacts, you will use your existing ideas about development practice and then experiment with new approaches to challenge these ideas. This will enable you to create a personal case study, from which you can define how to expand and enrich your practice. Beyond the personal case study, you will gain a broader sense of the contexts in which these practices are applied across disciplines.
Game Development (30 credits)
You’ll develop and combine skills from the art, design and programming disciplines to create your own small indie game. This will help you understand how game development draws from many different disciplines and explain the different tasks involved in making games. By the end of the module you will have made a game yourself and produced a report that explains the cross-disciplinary context for your creative process.
Co-creative Design and Development Practice (30 credits)
You'll work in a team on a problem-led creative project. This will typically, but not necessarily, be a small game or creative app. You will work together to situate, design, implement and evaluate your creative artefact. With the support of a supervisor, you will strategically manage scope, workflow, communication roles and responsibilities. At the end, you will have produced an original artefact based on your own intellectual property which clearly illustrates how you can engage an audience.
Indie Game Start-Up (30 credits)
You’ll design and prepare to launch a small business with a focus on indie game development. You’ll investigate and assess market opportunities in an area of your choice. This could involve exploring your audience, comparing how game businesses operate, contrasting business models, and considering how intellectual property can be managed. You’ll then decide on which business opportunity your indie game is responding to and devise a business plan. You’ll consider branding, cash flow modelling, enterprise planning, incorporation, seeking further investment, and interrogating routes to market. This will underpin further development and launch of your indie game.
Final Major Project (60 credits)
You’ll work on a major research and development project, either independently or with others. This allows you to expand and consolidate your skills of devising, developing and executing an extended development project. You can build upon your projects from other modules or develop a new concept. You should finish the course with a polished project of a publishable quality. A supervisor will act as your mentor and adviser. If you’re planning to start your own business following this MA, your supervisor can direct you to professional services staff for business mentoring.
With Falmouth Flexible, you access your course content, interactions with other students and tutors, and learning resources, through Canvas, an easy-to-use online platform.
You can access the course wherever you are in the world, and you can stop, pause and rewind lectures whenever you want.
Learning activities
Engaging learning activities will help you apply theory to practice. They could include:
All modules are project-based with assessments which are designed to consolidate and test your ability to generate and appraise games.
Assessments are 100% coursework, submitted within the online virtual learning environment, and designed to reflect professional practice.
They could include:
Student support
Throughout your studies, you’ll be supported by a student advisor. Their job is to answer any non-academic queries you may have, and they can be contacted via email, phone, text or WhatsApp.
They can show you around the online learning platform, guide you through enrolment, and give advice on managing your work/life balance.
As a Falmouth student, you enjoy an equal status to students studying on campus:
Teaching team
The course is part of Falmouth’s Games Academy, one of the largest dedicated game development studio spaces of any UK university.
You'll learn from a multidisciplinary team from Falmouth Games Academy with expertise across disciplines, bringing together art, animation, audio, design, programming, and writing.
Up to twice a year, you’ll have the optional opportunity to meet your classmates and tutors in person at face-to-face events. These allow exploration of topics related to your course content and offer a wider industry context for your learning. Dates and location of the events will vary. Events usually incorporate a weekend to accommodate busy schedules.
Find out more on our student support page.
Before you submit your application, please contact one of our course advisors so they can guide you through the process and ensure you submit the best application possible for entry into the course.
Call us on +44 (0)1326 213 827.
Late applications may be considered if places are available.
For free advice, please contact our friendly and knowledgeable course advisors on +44 (0)1326 213 827.
Total course fee
£10,900 (including £250 acceptance fee)
Payment options
One-off payment
Six equal instalments spread over a two-year period.
Payment methods
Please visit the main Falmouth University Tuition Fees page to pay your fees using the online portal.
If you have any questions about paying your fees, you can contact the Falmouth University Finance Office on +44 (0) 1326 213778.
Application offers
We offer a range of bursaries, early application offers, and alumni discounts.
Loans
You may be eligible for funding from the UK Government.
Please visit our fees and funding page for more information or call us on +44 (0)1326 213 827 to speak to a course advisor.
Total course fee
£10,900 (including £250 acceptance fee)
Payment options
One-off payment
Six equal instalments spread over a two-year period.
Payment methods
Please visit the main Falmouth University Tuition Fees page to pay your fees using the online portal.
If you have any questions about paying your fees, you can contact the Falmouth University Finance Office on +44 (0) 1326 213778.
Application offers
We offer a range of bursaries, early application offers, and alumni discounts.
Loans
You may be eligible for funding from the UK Government.
Please visit our fees and funding page for more information or call us on +44 (0)1326 213 827 to speak to a course advisor.
Watch our short video to find out how the MA Indie Game Development will help you develop the skills needed to turn your indie game ideas into a sustainable business.
If you have any questions about the programme, our experienced course advisors are here to help.
You can call our friendly and knowledgeable team on +44 (0)1326 213827.
Although unemployment is on the rise in many countries worldwide due to the coronavirus crisis, gaining a master's ...
Are you thinking about studying again after a long break? Getting back into study mode doesn’t need to be a ...
We're all continuing to spend a lot of time at home at the moment, but it can be an excellent opportunity to ...