Online Master Degree in UX Design

Online Masters Degree in User Experience Design

MA User Experience Design Course Overview

Are you ready to innovate as a user experience designer? Learn to apply key principles of user-centred design to create original artefacts based on your own intellectual property. 

Award Title: MA User Experience Design 
Awarding Body: Falmouth University
Level: 7
Mode of study: Online, part-time 
Duration: Two years
Tuition fees: £10,900 (including £250 acceptance fee)
Additional costs: To complete your coursework, you’ll require a desktop/laptop at an expense of around £1,300, that is capable of running Canvas, our online learning platform. This includes a minimum operating system of Windows XP SP3 or Mac OSX 10.6, 1GB of RAM, and a 2GHz processor.

 

Masters degree summary

Get practical skills in how to evaluate artifacts and development processes in an ongoing and iterative way.

Use human-computer interaction (HCI) research methods to evaluate the user’s needs and improve the experiences you create for them. Learn how user-centered design can be applied in areas such as Internet of Things, creative apps, museum installations, educational technology, and immersive business.

As remote working increases in global software engineering and other industries, gain valuable experience of working co-creative contexts remotely. You’ll learn to evaluate which tools and methods work best for effective team co-creation.

On Falmouth Flexible’s MA User Experience Design, you’ll also:

  • Design and implement interfaces for digital real-time interactive systems
  • Apply the principles of design and creativity to improve user experiences
  • Learn to use different platforms for experience design and adapt to their technical constraints
  • Learn to apply primary and secondary research methods drawn from human-computer interaction and the broader computing literature
  • Learn to use methods from experimental psychology and data science to better understand how people engage with digital products and services
  • Explore how to innovate as a user experience designer
  • Practice interaction design across a range of application domains, including cybersecurity
  • Keep and control the IP of any interfaces you produce

Who is this masters degree for?

This course is for anyone who is excited by the opportunities presented by technology and who wants to carry out practice-based research to create thoughtful and engaging user experiences.

Career options following this MA could include:

  • UI/UX designer 
  • UX strategist  
  • Interaction designer 
  • Digital artist/designer 
  • Technologist 
  • Exhibition/installation designer 
  • Research developer 
  • Design researcher 
  • Human-Computer Interaction (HCI) researcher 
  • Product designer/entrepreneur 
  • Usability researcher 
  • Immersive artist 
  • Web designer/developer 
  • App developer 
  • Full-Stack web developer 
  • Game developer 

Course content

MA User Experience Design 

On this course, you will learn to create engaging interfaces and interactions, appropriately evaluating usability and professionally applying key principles of experience design. You will gain the ability to critically reflect upon and evaluate working methods and find the most effective ways to collaborate on projects. You will learn how to pitch your ideas, communicating concepts and presenting artefacts visually with clarity and enthusiasm. 

MA 

You will need to complete four 30-credit modules and one 60-credit project (180 credits in total). All modules on the course are compulsory and must be passed in order to complete the award. 

PGDip 

You will need to complete four 30-credit modules (120 credits in total). All modules on the course are compulsory and must be passed in order to complete the award. A dissertation (major project) is not required. 

*Please note: the order of modules may differ to that stated below. 

 
Core Modules Credits
Development Practice   30
UX Design 30
Co-creative Design and Deveopment Practice  30
UX Research 30
Final Major Project 60

Module one - Development Practice (30 credits)

By devising a series of small-scale creative artefacts, you will use your existing ideas about development practice and then experiment with new approaches to challenge these ideas. This will enable you to create a personal case study, from which you can define how to expand and enrich your practice. Beyond the personal case study, you will gain a broader sense of the contexts in which these practices are applied across disciplines. 

Module two - UX Design (30 credits)

You will learn the core principles, methods and techniques of user experience (UX) design. You will use concepts from a range of disciplines to develop a sequence of explorative designs and interactive prototypes. You will learn how to apply user-centered approaches to produce artefacts that meet the requirements of end users and adhere to best practice. 

Module three - Co-Creative Design and Development Practice (30 credits)

You will work in a team on a problem-led creative project. This will typically, but not necessarily, be a small game or creative app. You will work together to situate, design, implement and evaluate your creative artefact. With the support of a supervisor, you will strategically manage scope, workflow, communication roles and responsibilities. At the end, you will have produced an original artefact based on your own intellectual property which clearly illustrates how you can engage an audience. 

Module four - UX Research (30 credits)

You will learn the key techniques of human-computer interaction (HCI). This is a multidisciplinary field focusing on the interaction between humans and computers. You will refine your understanding of HCI through the specification, design, implementation and evaluation of an artifact. This is typically a small-scale experimental proof-of concept. Questions and challenges will be shaped by our partners from the digital creative industries and from fields relevant to creative technologies. This will enable you to work towards an industry-led brief.

Final Major Project (60 credits)

You will work on a major research and development project, either independently or with others. This allows you to expand and consolidate your skills of devising, developing and executing an extended development project. You can build upon your projects from other modules or develop a new concept. You should finish the course with a polished project of a publishable quality. A supervisor will act as your mentor and adviser.  

Assessments

Assessments are 100% coursework, submitted via Canvas, the online learning platform. They are designed to reflect professional practice and can include:  

  • Projects  
  • Portfolios  
  • Pitches  
  • Papers 

The assessment methods allow the course team to offer you tailored guidance alongside advice on how you can progress your knowledge and skills in key areas.  

They will identify your strengths and weaknesses as an individual and discuss them with you throughout your time on the course. Beyond just feedback, however, regular tutorials, peer and group critique, as well as engagement in a culture of mutual support, will help you develop on an ongoing basis. 

Watch our video on how you study

 

The online learning platform

With Falmouth Flexible, you can access your course from wherever you are in the world through Canvas, our easy-to-use online platform. Everything you need to study the course is in one place.

You can participate in class discussions and get to know other students, submit assignments, get feedback from your online tutors, and access University support services. 

Taught by industry experts

Modules are taught by specialists in the fields of computing, creative technology, interaction design, arts and design practice, as well as game studies.

Benefit from being a member of a creative community of experts in User Experience (UX) and User Interface (UI) design, programming and development operations (DevOps) at Falmouth Games Academy. 

Learn more about our MA User Experience Design tutors.

Learning activities

There will be guided learning activities consisting of:

  • Online audio-visual lectures to introduce key concepts. They are not simply recordings of live teaching, but are created specifically for online learning, with opportunities for dialogue amongst and between students and teaching staff.
  • Online small group discussions for dialogue and debate, reflection and critical feedback.
  • Online individual tutorials where you can get feedback from tutors on your progress.
  • Online group tutorials and crits where tutors can mentor your group and comment on your progress and prototypes.
  • Self-evaluation to help you reflect critically on your working methods and develop personal responsibility for your progress.
  • Practice-based workshops to help you develop practical, technical and team working skills.
  • Jams and Hackathons to help you develop computing skills, creativity and the ability to work effectively in teams. Jams often provide a launch place for the devising stage of a development, as is common within the industry.

Face-to-face events

Up to twice a year, you’ll have the optional opportunity to meet your classmates and tutors in person at face-to-face events. These allow exploration of topics related to your course content and offer a wider industry context for your learning. Dates and location of the events will vary. Events usually incorporate a weekend to accommodate busy schedules.

Find out more about face-to-face events.

Support

Throughout your studies, you’ll be supported by a student advisor. Their job is to answer any non-academic queries you may have, and they can be contacted via email, phone, text or WhatsApp. They can show you around the online learning platform, guide you through enrolment, and give advice on managing your work/life balance.

 

As a Falmouth student, you enjoy an equal status to students studying on campus:

  • Your own student ID card
  • 24/7 online access to library resources
  • Students’ Union community
  • Careers advice
  • IT services and training
  • Wellbeing advice and support
  • Access to study skills training on topics such as referencing

Entry requirements

You will need:

  • An honours degree or Level 6 equivalent qualification
  • Proof of proficiency in English (minimum overall score of IELTS 6.5 with at least 6.0 in Reading, Writing, Speaking and Listening or TOEFL IBT (Internet Based Test) with a minimum of 88 overall and at least 21 in all 4 components).

We also accept a range of equivalent recognised English language qualifications. Candidates without a degree or formal qualification are still encouraged to apply. For more information regarding equivalent international qualifications and Accreditation of Prior Learning (APL) please email us at postgraduate@falmouth.ac.uk, call +44 (0)1326370827 (ext.3827) or view our handy article:

GUIDE TO APL

How to apply

  • Submit an online application form.
  • Submit a copy of your first degree certificate or Level 6 equivalent qualification and your IELTS/TOEFL certificate if English is not your first language

Please email us at postgraduate@falmouth.ac.uk or call +44 (0)1326 213 827 for free advice from our friendly and knowledgeable course advisors.

Start dates and application deadlines

2020/21 
Intake Application deadline Welcome week Course start date
January 2021 11 January 16 January 25 January

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